All Events & Triggers
Work in Progress
This documentation is still being expanded and refined. Features, screenshots, and descriptions may change until Talescape's public release. If something is unclear or you need help, please ask on the official Talescape Discord. We're happy to clarify or update pages as needed.
Events (or triggers) define when actions occur in a story. They respond to player input, scene changes, or internal conditions, for example, when a scene starts, when a choice is made, or when a variable reaches a specific value.
This reference lists all available trigger types in the Talescape Editor. Triggers can be combined with conditions and actions to create complex interactive behavior.