Asset Packs, Workflow Improvements & Trailer Production

The last few weeks focused on two things: preparing promotional material and expanding the editor with a system that will fundamentally change how Bards work inside Talescape. Four small example stories were created specifically for trailer production. However, the biggest change in this update is the introduction of importable Asset Packs.

Building on the recent editor refactors and workflow cleanup, this entry focuses on turning the tool into something that holds up under real story production. I started creating small example stories for the first teasers and trailers, and that process immediately highlighted which parts of the editor still had friction, and which edge cases still broke in practice. The result is a more robust scene editing experience with several quality-of-life improvements, a batch of fixes that came straight out of trailer story production, and two major milestones on the publishing side: the basic release workflow is now complete, including cance

Feedback, Moderation, and Progression Systems

With discovery foundations in place, Talescape turns to the systems needed for scalable public testing: feedback, moderation, and progression. Achievements and badges are now live, and reviews are integrated directly into story pages and the creator editor so feedback stays actionable. Public Bard/Dreamer profiles provide shareable hubs for published work and progress, while reporting and support messaging add the first real safety layer. The update also introduces early earnings overview work and outlines next steps toward purchase flow and payouts.

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