This release is mostly about scopes. Dialogues no longer have to sit on a single scene, variables can be bound to a scene, a chapter or the whole story and text fields can now pull values from variables directly. There are also two new input actions: one for free text, one for picking from a set of choices. On top of that, stories, public author pages and asset packs are now browsable on the website.
The first four characters from Sina Scribblecraft are now available as asset packs inside Talescape. Each pack includes a hand-drawn character with three distinct outfits, ready to use in your stories without any additional setup.
This update introduces two important new features: item types and variable display options. Items can now take on different gameplay roles (default, consumable or equippable) giving stories more interesting inventory logic. Variables like health, sanity or progress can now be surfaced directly to the player as visible stats.