Talescape is a platform for interactive stories created by Aureola: one place to build scenes, write dialogue, connect choices, test the logic and prepare a release without rebuilding the same technical foundation every time.
Talescape is a creator platform for interactive stories. It brings the practical parts of story production together: scenes, choices, dialogue, variables, media, validation, publishing and feedback. I did not want to build just another storytelling platform. I wanted to make something meaningful: a tool I would enjoy building, use for my own projects and keep improving over time.
I started Talescape because I wanted a reliable tool to publish my own stories and projects. Then the tool became the project.
I build Talescape through Aureola, my independent studio in Dortmund, Germany. That matters because tools like this need taste, patience and long-term technical care.
I am a full stack developer and game designer from Dortmund. I have worked professionally in software and game development for more nearly two decades, mostly on large, connected systems. The oldest of them produce millions in revenue every year and are still running today.
Aureola is my independent studio for games, tools and creative software. I founded it in 2020 professionalize my ongoing game development and give projects like Talescape a better home.
Talescape sits between two parts of my work: dependable software engineering and finished creative projects.
My professional Journey began
After finishing engineering studies, I turned software from a long-time interest into professional work.
Building under Pressure
I started working on large scalable systems that have to stay maintainable and reliable over years.
Founding of Aureola
I founded Aureola to professionalize my game development and creative software work.
Talescape came to Life
With Talescape, I am bringing the discipline of long-lived software into a tool for creators building playable stories.
Interactive storytelling is easy to underestimate. A good platform needs more than a nice editor screen. It needs project structure, previews, validation, releases, permissions, media handling and a workflow that still makes sense when a story grows. My background helps here: years of building software that had to support serious revenue, plus finished game projects, Unity assets and open source work. Talescape is built from that overlap.
If you want more context about my path into software, game development and Aureola, my personal about page on my website has the longer story.