September 20, 2026

Dialogue Live Editing & Workflow Improvements

journal

This release focuses on dialogue editing and related scene workflows. Normal, chat, phone-call and terminal dialogues can now be previewed while they are being edited, and dialogue paths can use manual choices or automatic branches.

Chapters can now use hub scenes, scenes can include foreground images, media files can be replaced without breaking existing uses, and the checks page can run the complete set of story checks as one batch. The release also includes event-management and editor workflow changes.

Version: App: v0.22.0 - API: v0.23.1-a3be2a69

Live Dialogue Editing

Live Dialogue Editing

Normal, chat, phone-call and terminal dialogues can now be previewed while they are being edited. Lines and options can be selected and navigated from the preview, and new lines or options can be created there without switching back to the dialogue graph.

When navigating away with unsaved changes, the editor asks whether to save or discard them. New lines also inherit the speakers from the preceding line.

Dialogue Paths and Presentation

Dialogue Paths and Presentation

Dialogue options can now be configured as manual choices or automatic branches. The two types have independent ordering, and automatic branches do not require text that is shown to the player. Dialogue validation also accepts cycles when an ending remains reachable from the cycle.

Lines without speakers are treated as narration. The available scale for speaker portraits now ranges from 25 to 200 percent. Dialogues can be rendered above the complete scene or inside the scene, where a scene foreground is displayed above them.

Hub Scenes

Hub Scenes

A chapter can now have an optional hub scene in addition to its start scene. A hub must be a normal scene in the same chapter and can be used as a recurring location or return point. The start and hub scenes must be different.

Hub assignments are included when Talescape determines whether a scene is in use.

Scene Workflow

Scene Workflow

Scenes can now include a foreground image above their elements and scene-level dialogues. Foregrounds are shown in the editor, previews and player.

Scenes can be moved between chapters. When a move makes a start- or hub-scene assignment invalid, that assignment is cleared, and chapter-specific stack associations are removed. Lighting and atmosphere settings can also be imported from another scene.

Scene elements can be duplicated in the current scene or copied to another scene with their image, group, conditions and other settings. Selected elements can be removed with the Delete key, and movement is reflected immediately while the change is being saved.

Replacing Media Files

Replacing Media Files

A file in the media library can now be replaced without creating a new media entry or breaking its existing uses. Talescape refreshes the filename, file type, size and image dimensions, and regenerates image variants after removing the old versions. Moderation is run again, and audio is transcribed again where applicable.

Event Management

Event Management

Events can now contain separately ordered fallback actions. These actions run when the event conditions are not met.

Event counts and direct management controls are available on scenes, scene elements, dialogues, lines and options. Locked events remain visible in a read-only state, and the chapter-events shortcut has been restored.

Revised Story Checks

Revised Story Checks

The story checks page has been reorganized so that the complete set of checks can be run as one batch. Before a new run or release review, stale results that have not been ignored are replaced. Ignored results remain in place.

Results are grouped more reliably by the affected model type. Unused-character-pose checks name the exact poses involved, and unnamed models use their type and ID as a fallback label.

Credits Preview and Smaller Editor Changes

Credits Preview and Smaller Editor Changes

The credits editor now includes a player-style preview that uses the story's configured theme, fonts, UI scale and background. It renders Markdown content and includes attribution for imported asset packs.

Form drawers display a loading state and disable their actions while data is being loaded. Character-pose searches now match character names as well as pose names, and pagination no longer resets while moving through a sorted model list.

Bug Fixes & Assorted Improvements

  • Fixed an issue where dialogue translations did not refresh or display correctly.
  • Fixed an issue where narration closed automatically.
  • Fixed portrait cropping and issues that caused accidental transformations or unwanted entrance animations.
  • Fixed an issue where scene previews used the wrong chapter.
  • Fixed an issue where changing a scene element's image reset its dimensions or aspect ratio.
  • Fixed incorrect scene-element flip icons.
  • Fixed an issue where interaction markers appeared below foreground and lighting layers.
  • Fixed an issue where hold progress appeared on inspect-only elements.
  • Fixed an issue where scenes activated before transitions finished. Chapter changes now use a black fade.
  • Fixed an issue where shared ambience restarted when switching between atmospheres that use the same track.
  • Fixed an issue where chapter-level scene-change events did not count toward scene usage.
  • Fixed validation issues affecting chance conditions, inventory conditions, calculated placeholders and numeric actions.
  • Fixed an issue where inline scenes appeared in normal active-scene selection.
  • Fixed an issue that prevented debug-menu controls from mounting reliably.
  • Removed obsolete frontend debug output.