First of all: sorry for the long radio silence. The last few weeks got a little out of hand in the usual way: I fixed a lot of smaller issues, went on several side quests, prepared the launcher, worked on creator beta approval and did not properly communicate every patch version along the way.
So this entry is broader than a normal release post. Some of the changes below already shipped in smaller Steam patches, but I still want to collect them here because they are part of the same bigger picture.
The biggest changes are the new Stacks, different Dialogue Styles, Story Previews, the launcher and the new creator beta approval flow. In this article I will explain these features in a little more detail.
Version: App: v0.17.0 - API: v0.19.3-d59486d3
Stacks introduce reusable content pools for items, scenes, detail scenes and dialogues. They can be managed in the contexts where they are used, including stories, chapters, scenes, dialogues and items.
This was implemented because random or reusable content needs a structure that is separate from the individual action that consumes it. Without that separation, creators have to define every possible result directly inside the action or duplicate the same lists in several places.
Stacks can be used for random inventory rewards (think of loot tables), random scene selection, optional detail scenes or dialogue variation. A story can define a pool once and let player actions pull from it when needed.
Initially I started with item sets, because of a feature request. But it became clear very quickly, that this would be useful for a lot of different scenarios. So I went with a more generic approach.
Dialogues now support multiple display styles: default, chat, phone call and terminal. The editor includes controls for configuring the display style of a dialogue.
This was implemented because not every conversation works well in the same visual format. A direct conversation, a phone call and a terminal exchange all use the same underlying dialogue logic, but they need different presentation rules.
The change can be used to keep dialogue content in the dialogue system while changing how it appears to the player. Playback handling was also updated for speaker names, portraits, backgrounds, options and scrolling so these styles behave more consistently.
Please note, that there currently is no inline preview for dialogue styles other than default. This will be implemented in a future version. You can still test your dialogue while developing it of course.
Story previews can now be created before a story goes through the full release workflow. A story page can be visible while the story itself is not yet available as a published release. Think of it like publishing a Steam page, before actually publishing the game.
This was implemented because creators need a way to show what they are working on before publishing a finished release. It also gives the marketplace and story page workflow something to validate before a story becomes available to players.
This can be used to prepare a public story page, share a work-in-progress listing and check how the story is represented before release. Preview releases now run the relevant story and page checks, and the checks system now handles more missing-content cases before publishing.
Selected Story Previews will always be automatically published to the Talescape Discord and other social media channels.
The Talescape Launcher has been prepared specifically for the upcoming itch.io release. It does not require a Steam key, but during the Creator Beta your account still needs to be unlocked before you can use it. This can take up to 24 hours.
The launcher works differently from the bundled Steam app. It loads the application logic remotely, which can make the first startup a little slower. In return, most updates do not require a manual download, because the app updates itself through the launcher flow.
This was implemented to make Talescape available outside Steam and to prepare the move from the closed beta into the creator beta. The launcher will be released shortly together with the next public beta step.
Related elements can now be created from the element and model browser. Missing characters, items, variables and similar resources can be created when they are needed and edited in place.
This was implemented to reduce context switching in the editor. When an action, condition, scene element or dialogue needs another resource, the creator should not have to leave the current workspace, create the missing resource somewhere else and then return to continue.
This helps when building connected story logic. A creator can add missing dependencies while staying in the current flow, then continue configuring the scene, dialogue or action that needed them. Player-side changes also improve larger inventories, visible timers and stack-aware action behavior.
Achievements are now properly set up for Steam. You can sync your Talescape achievements with Steam from your user settings.
This was implemented because Talescape will be available on four different platforms, and achievement progress should not be limited to the internal Talescape account. Steam is the first platform using this sync flow, but the same platform-based approach can be used for other platforms in the future.
This helps players keep their progress consistent outside Talescape and gives achievements a clearer role across distribution platforms. More achievements will be added over time.
The application is now translated into French, Italian, Spanish (Spain), Portuguese (Brazil) and Simplified Chinese.
This was implemented so more creators can use the application UI in their preferred language. The translations were created with a translation service, so some wording may still need correction.
This helps with testing the application in more languages before a wider launch. Written Documentation has also been updated & translated. Videos will stay English only.
Editor Experience
Media & Asset Packs
Release Checks
Marketplace
Story Player
Achievements
The next milestone is the upcoming itch.io launch. This will add another public distribution channel for Talescape and make the project easier to find outside the current tester group.
At the same time, the beta is moving from a closed phase into a more open creator beta. Approval will still be part of the process, but the next phase is intended to include more creators and more public-facing story previews.