本次更新同时强化了可靠性与清晰性。校验系统已超出核心结构,能验证对话、条件、动作和事件链接,在发布前捕捉断开的引用,减少游戏运行时的意外。同时,编辑器界面进行了细致的标准化:字体、间距、颜色和组件布局被对齐,使面板、输入和控件在各处都表现得可预期。没有华而不实的重新设计——只是一个更统一、更易读的工具,便于长期迭代。

September 29, 2025

梦境类型

Talescape 现在不是以体裁标签为先,而是按作品希望传达的情感体验来组织。梦境类型(白日梦、噩梦、异象与回响)先描绘基调,让读者在开始前对期待的情感有更清晰的认知。该系统也帮助作者更精确地为作品打标签,并在市场、搜索结果和比赛中保持一致的发现体验。这是朝向以情绪驱动的导航转变,也是与 Bards 和 Dreamers 建立共同语言的一次实验。

This entry marks the moment the project becomes Talescape in name and identity. It explains the naming process, why Talescape fits both creation and exploration and how the community roles of Bards (authors) and Dreamers (players) emerged. It also introduces early branding work: the logo and the first mascot drafts, Ben and Anna and the practical decision to use AI-generated placeholder art for now, with the goal of funding consistent professional illustrations later.

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