At the start, Talescape was just a need: a place to turn written ideas into interactive stories without fighting the tools. After bouncing between engines and rewrites, the project moves to the web to stay flexible, iterate fast, and aim for true cross-platform publishing later (Steam, mobile, maybe more). It reflects on two decades of development work, and why that background makes a long, interconnected system feel achievable.
Before Talescape had a name, it existed as a stubborn decade-long itch: to build an interactive storytelling tool that feels as flexible as imagination. This entry looks back at the false starts, rebuilds, and lessons learned while growing from a junior dev into someone who can ship long-lived systems. It also traces the creative roots (Choose Your Own Adventure books, RPGs, and old prototypes) that shaped the platform’s direction.