September 6, 2025

Checks & Debug Tools

Quality assurance moves into the editor. Talescape’s Checks System can now scan a story for structural and technical issues (missing media, unreachable scenes, broken dialogue flows, undefined variables, and invalid marketplace data) and classify results by severity. Checks can be run globally or inside specific editors with immediate feedback. Alongside it, a new Debug Menu in Story Preview exposes logs, variables, and inventory so creators can inspect and tweak state while testing, then reset cleanly.

Story creation now includes a full Settings module that defines a project’s identity and marketplace presence: language, tags, description, thumbnails, and screenshots. Talescape also adds structured age ratings and content warnings (including AI disclosure flags) so visibility, moderation, and discovery can work reliably once publishing goes live. These settings are editable at any time, but they’re designed to support a future release workflow where changes to metadata and warnings are reviewed consistently.

This entry introduces the first core logic layer that makes stories truly interactive. Variables persist state, conditions decide what appears, and triggers kick off behavior when requirements are met. On top of that, a new event system acts as a container for actions that can run once or repeatedly, forming the backbone for future gameplay logic. Dialogue branching is now integrated into the editor, and early scene elements lay groundwork for richer interactions later.