Road to Closed Beta & Beyond

It’s been a while since the last devlog. Most of that time went into getting the closed beta up and running, and I simply didn’t keep up with documenting the overall progress. Because of that, this entry will be a bit denser than usual. I’ll focus on the main features first, and cover the smaller changes and bug fixes in a separate list for those who want to dig into the details.

Asset Packs, Workflow Improvements & Trailer Production

The last few weeks focused on two things: preparing promotional material and expanding the editor with a system that will fundamentally change how Bards work inside Talescape. Four small example stories were created specifically for trailer production. However, the biggest change in this update is the introduction of importable Asset Packs.

Building on the recent editor refactors and workflow cleanup, this entry focuses on turning the tool into something that holds up under real story production. I started creating small example stories for the first teasers and trailers, and that process immediately highlighted which parts of the editor still had friction, and which edge cases still broke in practice. The result is a more robust scene editing experience with several quality-of-life improvements, a batch of fixes that came straight out of trailer story production, and two major milestones on the publishing side: the basic release workflow is now complete, including cance