This update introduces three major improvements:
The editor is now significantly faster, clearer, and better prepared for longer stories and professional workflows.
Version: App: v0.6.0 - API: v0.8.0-0f9caaa
The dialogue system has undergone the largest structural redesign so far. Instead of assuming a single active speaker per line, Talescape now supports scenes where multiple characters are present, each with their own pose, placement, and visibility state. This change was developed directly with feedback from the community.
The new features include:
The structure is now stable enough to support advanced dialogue workflows without needing another redesign later.
The new character pose system focuses on convenience and speed, not complexity. In many editors, expression management becomes tedious quickly, especially in large dialogues. Talescape now streamlines this process.
You define poses inside the character editor (for example: Neutral, Angry, Surprised).
Updating a pose image there updates it everywhere it is used, automatically.
This prevents drifting styles and saves time when improving character artwork.
If you prefer not to use poses, you can continue selecting manual portrait images on each dialogue line.
This is ideal for:
Poses are optional, not mandatory.
One of the most helpful improvements is the ability to sync characters between dialogue lines. If a character appears in multiple consecutive lines, Talescape can carry over:
This removes the repetitive clicking common in VN editors and makes editing long conversations much faster.
The goal is to reduce friction. Stories with many expressions or multiple characters on screen should not become harder to author just because the scene is visually complex.
A major addition to the marketplace workflow is the redesigned tagging system. Instead of a single generic tag list, Talescape now uses three structured layers: Emotions, Genres & Topics.
Each serves a different purpose.
This is the biggest conceptual change. Emotions are not just descriptors. They form a two-way communication system between Bards and Dreamers.
The Bard’s dashboard then shows alignment or misalignment between intention and reader experience. This is especially useful for:
Genres describe the structural type of the story:
adventure, dystopian, romance, psychological, slice of life, etc.
Genres are used for filtering and discovery.
Topics describe what the story is about, independent of genre:
loneliness, identity, climate, folklore, community, memory, local history.
Separating Genres and Topics prevents noisy tag lists and makes story discovery more accurate.
Alongside the major systems, several quality-of-life improvements were added:
These changes make the editor more coherent and predictable, especially for Bards working on larger stories.
The upcoming phases will focus on: