This update introduces two important new features: item types and variable display options. Items can now take on different gameplay roles (default, consumable, or equippable) giving stories more interesting inventory logic. Variables like health, sanity, or progress can now be surfaced directly to the player as visible stats.
Additionally, the Scene Editor got a larger usability pass, there are new event actions, better media handling, more helpful Story Player feedback, and a round of bug fixes based on what came up during the closed beta.
Version: App: v0.15.0 - API: v0.16.0-fea47f0
Variables can now be marked as stats, making them visible to the player. Stats display as plain text, a bar, or segmented values. That's useful for health, sanity, stamina, suspicion, relationship scores, chapter progress, resources, or anything else worth surfacing at a glance. The current display options are basic, but more control over how stats look and behave is planned for future updates.
Until now, every item in a story behaved the same way. That changes with this update.
You can now give each item one of three types:
Your story can now tell the difference between something a player carries, something they spend, and something they equip. There are no equipment slots yet. Equippable items are simply marked as equipped or not. So this is a starting point for more complex inventory logic, that will be introduced in future updates.
If you've ever built a scene with a dozen or more elements, you know how much back-and-forth that involves. This update tries to cut most of that out. The elements list now sits at the side of the editor and can stay open while you work, so there's no more toggling panels just to find something. You can search elements by name or group, filter the list, rename things inline, and drag-and-drop to reorder.
Editing itself is quicker too. Double click or tap an element and the edit drawer opens right away. That should save a lot of clicks when you're tweaking several things in a row.
This update also introduces snapping. Elements now snap to the center and edges of the scene, which makes aligning images, text, and interactable areas much easier.
Scene Editor
Events, Actions & Triggers
Items
Variables
Media Library
Story Player
Characters
Misc