This update added the first version of the internal validation and testing tools. The new Checks System automatically scans each story for structural and technical problems. It looks for missing media, unreachable scenes, incomplete dialogues, undefined variables, or incorrect marketplace data. Each issue is sorted by severity into informational notes, warnings, or failures. A story that still contains failures cannot be published.
Checks can be run globally for the whole story or locally inside individual editors such as scenes, chapters, or dialogues. Results are shown immediately with clear messages and timestamps. These same checks will later be reused in the automated review process when stories are submitted for release.
The second addition was the Debug Menu, available during Story Preview. It allows inspection and manipulation of the current story state while testing inside the editor. It includes tabs for logs, variables, and inventory. Logs display triggered events, variable updates, and dialogue progress. Variables can be viewed and changed in real time, and inventory contents can be adjusted to test conditions. All changes are temporary and reset when the preview stops.
Together, the Checks System and the Debug Menu form the first complete quality-assurance workflow in the editor. Stories can now be validated, debugged, and verified directly inside the tool before release.